Tricks & Traps
Hazards and deceptions that turn the architecture itself against you — every trap re-arms on each visit, and the tricks are built to be survived, not just suffered.
Traps
Spike Trap
Iron blades lie flush with the floor — a low rumble is the only warning before they rise.
Dart Launcher
A wall slit and a floor plate: step on one, and the other fires a dart at whoever stood there.
Pendulum Blade
A great blade sweeps a tireless arc from the ceiling. Its motion is its own warning.
Acid Drip
A droplet swells at the ceiling on its own slow cycle, then falls to a corrosive splash.
Flame Vent
A vent in the stone breathes fire on a fixed cycle — a timing puzzle with no trigger to dodge.
Crystal Resonator
A wall crystal hums at your approach, then bursts a fan of three ringing shards.
Water Spout
A bubbling floor geyser erupts on a cycle, launching anything overhead skyward — no damage, just the fall.
Falling Boulder
ExtendedA loose block in the ceiling shudders, then drops — and shatters on the floor below.
Icicle Fall
ExtendedA frozen stalactite hangs overhead; your footsteps beneath bring it crashing down.
Ember Shower
ExtendedCracks glow in the ceiling, then loose a rain of molten embers on whoever passes beneath.
Spore Puff
ExtendedA floor fungus puffs a haze of spores on contact, slowing everything in the room for a beat.
Tricks
Snuffed Torches
A floor trigger that plunges the room into darkness — and leaves the monsters nearly blind.
Alarm Rune
ExtendedA glowing rune on the floor: step on it, and every enemy in the room knows you're there.
Tripwire Gate
ExtendedA hidden plate drops a rusty portcullis across an exit — find the release plate to raise it.
Bait Cache
ExtendedA too-convenient pickup that poofs into a trap the moment you reach for it.
False Wall
ExtendedA brick panel that isn't there. Walk into it and it crumbles, sometimes hiding something worth the detour.